Angles and Positions
 
 
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Angles and Positions

Angles and Positions

Overview

Angles and Positions

When developing the lighting for a production, the lighting designer must help establish what is referred to as “The World of the Play”.

Characters need to look as if they belong in what has been established as their world – whether that be in the underwater world of Atlantis, a post-nuclear New York City or by a mountain range on the planet Jupiter.

A few conventions have been established in order to achieve “normal lighting” – systems, if you will, that will supply reasonable visibility (so that we can see performers’ lips move, the expression on their faces, and most of their movement/body language) as well as give the characters dimension (also called “plasticity”).

In nature, we primarily have light coming from a high source; the sun. Thanks to refraction and reflection of the sun in our atmosphere and our surroundings, we can usually see most of the features of what we are looking at (the shadows are filled with this indirect light).

Jupiter courtesy of Nasa.
Photo of Jupiter courtesy of NASA

Architects have followed this example, and so we are most used to having light come from overhead even when we are inside. Angled downlight, with enough light to “fill” in shadows, is what drives most of what we consider to be “normal” lighting.
Speech and Debate production photo
"Speech and Debate" production photo by designer Kade Mendelowitz

When people say they don’t look like their drivers’ license photo; they’re right! We are used to seeing people lit from primarily overhead. When a flash is used at close range, all of the “normal” shadows are filled in, and people look odd.

People regularly have shadows under their eyes, nose, and chin. When a flash fills those areas in, the result is considered unflattering. A straight on front light (the position of the flash) also makes people appear “flat”, almost like cardboard cut-outs. Because of this effect, although “balcony rail” positions, which are good for visibility, are not used much in modern theatre.
Amanda with Flash
Amanda -model photo by Kade Mendelowitz

Although the sun is a single light source and typically interior lighting is from above, we rarely use just one lighting angle / position when designing for the theatre. The fact that we tend to make spaces / sets “larger than life”, thereby moving the lights further from the actor (typically at least 20’ away), move the walls away (with at least one missing), and use much more focused lighting equipment, one light is usually simply inappropriate.
Anna downlight
Anna -model photo by Kade Mendelowitz
Downlight key

How to read a "Key":

  • Similar to a simple groundplan.
  • Keys are "looking down" (birdseye view) on an actor.
  • A simple nose indicates which way the actor is facing.
  • Any light in use would be indicated by an arrow pointing to the actor in it's relative position. More examples below.
  • If a color is in use, that would be indicated near the arrow.
  • Downlights (as in this example) have this kind-or underline/arrow down symbol to indicate the light is pointing straight down from above.

9 Standard Lighting Positions

There are, primarily, 9 lighting positions that are standard in the theatre. Next, we’ll go through each of those areas, one at a time, and note two characteristics of each position: visibility (our ability to see character details) and plasticity (our ability to see the form / 3-dimensionality of our subject).

Each of the lighting positions for this example is at a 45-degree axis above eye level (except for the straight downlight), and are at 45-degree increments surrounding the model.
9 Standard Lighting Positions Key

Front Diagonal SR (Stage Right)

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, Front Diagonal SR
Front Diag key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
The mix of light and shadow on the face help with plasticity (shadows from the nose and chin).
Visibility is aided by the light coming from in front of the nose. Not excellent simply because there are harsh shadows present.

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

Straight-on Front

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, Straight-on Front
Straight-on Front key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
Our model appears quite flat / 2-dimensional here. Insitnctually we recognize Anna as human; so we know she's not actually flat - and the shadow under the chin helps add a little dimensionality.
Visability is pretty good. If the performer was doing "business" (like a magic trick with their hands) or speaking; we can see that clearly. The strong shadow under the chin informs me that if their hand(s) were directly in front (or if they were holding something) it would throw a dark shadow directly on the model - so I'm giving this a high score, but not perfect.

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

Front Diagonal SL

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, Front Diagonal SL
Front Diag key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
The mix of light and shadow on the face help with plasticity (shadows from the nose and chin).
Visibility is aided by the light coming from in front of the nose. Not excellent simply because there are harsh shadows present.

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

High Side SR (Stage Right)

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, High Sidel SR
High Side key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
The strong shadow on the face both help and hinder plasticity.
Visibility is almost literally cut in half, making it hard to trust this character as they look like they're hiding something. That's not necessarily a bad thing. Perhaps we want the audience to be suspicious of this character - remember: all of this is useful... right now we're building our visual library and making notes of what different angles present. Shadows are your friends!

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

Down Light

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, Down light
Down key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
Down lights have a unique feature compared to all others: they give the same light to performers regardless of which way they are facing (as compared to the audience - unless there's scenery in the way) and generally even if the actors are standing very close together: they don't cast shadows from downlights on one another, and the downlight can emphasize their individuality / isolation.
Visibility isn't good because downlights make it hard to see people's eyes and mouths. Plasticity is odd because people often appear shorter (squished) under downlight.

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

High Side SL (Stage Left)

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, High Sidel SL
High Side key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
The strong shadow on the face both help and hinder plasticity.
Visibility is almost literally cut in half, making it hard to trust this character as they look like they're hiding something. That's not necessarily a bad thing. Perhaps we want the audience to be suspicious of this character - remember: all of this is useful... right now we're building our visual library and making notes of what different angles present. Shadows are your friends!

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

Back Diagonal SR (Stage Right)

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, Back Diagonal SR
Back Diag SR

Plasticity Meter
Plasticity

Visibility Meter
Visibility
The uneven light "creeping" over the shoulders (I call these "creepy crawlies" - in a good way) help give slight dimension, but visibility is poor.

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

Straight-on Back

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, Straight-on Back
Back key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
Photographers often call backlight "hair lights". While this helps seperate the performer from the background; it also gives a bit of an "outline" look (reminiscent of comic books) so there's not too much dimension - and visibility is even poorer than back diagonals.

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.

Back Diagonal SL

What do you think of the visibility with this position? How about plasticity? Rate them 1-5, 1 being “poor” or “flat” and 5 being very 3-dimensional.

Mark the levels you feel best coincide with the visibility and plasticity of the lighting position, then go to the “next cue” to see how you match up!

Plasticity





Visibility





Anna, Back Diagonal SL
Back key

Plasticity Meter
Plasticity

Visibility Meter
Visibility
The effect of this back diagonal matches the effect of the SR (Stage Right) back diagonal.

NOTE: These are opinions – there’s not truly a “right” or “wrong” answer.